This collection contains the following buildings: For example, by default, all garbage trucks try to service your entire city even if that means driving to the other side of the city to pick up garbage that is right next door to another garbage facility. The default pathfinding for garbage trucks is terrible. It is also recommended (but not required) that you use the Central Services Dispatcher mod.
This collection will help address these issues. For example, have you noticed an incinerator that has lots of idle trucks while garbage is piling up all over the city? Have you noticed that CS reports that you have a lot of extra incinerator capacity, but garbage is still piling up? Have you noticed that the garbage collection budget is too high when compared to other city services? These are the result of using assets with bad statistics. These assets should also help fix some of the problems many garbage assets have. All of the statistics are calculated using similar formulas which results in a much more realistic simulation.
That salary is part of the operating cost of the facility, along with the number of garbage trucks. The workers each receive a salary based on their education level. For example, the number and educational requirements of the workers is based on the type of facility. The statistics (processing capacity, number of trucks, pollution generation, etc.) have been carefully calculated to work well with each other and the default assets. A variety of garbage related assets, including modifications to some of the best custom 3D models on the workshop.